
This project deals with material scenography and material misbehavior with the ropes acting as scenographic implements. The ropes are scenographic in nature because 1) the material it is meant to represent is typically inert, and usually not used in a structural capacity and 2) the ropes are not actually holding any part of the house together. While the ropes appear to be arresting the motion of the shifted forms, there is technically friction within the model so it is at rest.

The initial house was segmented and then dropped in Blender resulting in a massing defined by deep recesses and gaps between boxes, overturned forms, and a tilted roof that appears to have slid off the upper floor. The house then adapts to these sudden changes in two ways. The first is the propping of volumes, and the second is through extrusions that grow from the main form and allow for a tensioned or pulled connection; the ground also has inklings of “grown forms” that come up to softly catch fallen boxes.


The house is constructed using standard wooden stud walls and the exterior is stucco. In this image we can also see how the “rope” (coated metal pipe) interacts with a part of the building and is bolted in place with a custom pipe hanger. The physical construction of the ropes is secondary, while the project is mainly focused on curating the visual interplay between the ropes and the forms of the house, and how they are able convey an ambiguous relationship that makes viewers question their legitimacy.









